DESIGN 223 - Game Design

Course Overview

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Faculty

Creative Arts and Industries

Department

Design Programme

Points:

15

Available Semesters:

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Course Components

Labs

Tutorials

Lectures

Exam

TBLs

Workshops

Description: Provides students with a practical foundation in game design with a focus on concept development, design decomposition, and prototyping. Using game design theory, analysis, physical prototyping, playtesting, and iteration students learn how to translate game ideas, themes, and metaphors into gameplay and player experiences. Students will further be exposed to the basics of effective game design and learn the basics of game development.

Prerequisites / Restrictions

Prerequisite: DESIGN 100, 101

Average Rating From 1 Reviews

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Teaching Quality

10 / 10

H

Content Quality

10 / 10

M

Workload

5 / 10

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Difficulty

5 / 10

100% - Would Recommend

0% - Would Not Recommend

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